HTML 5 Video: Playing Multiple "clips" With Javascript
Solution 1:
I don't know what Chrome bug you are talking about, but for cleaner code, you might be interested in the #t=start[,end]
Media Fragment, which will allow you to set a time range directly as the source of your <video>:
onclick =e=> {
const data = e.target.dataset;
if(!data.start) return;
vid.src = vid.src.split('#')[0] +
'#t=' + data.start + ',' + data.end;
// url.vid#t=start,end
vid.play();
}
<button data-start="5" data-end="10">play [5,10]</button>
<button data-start="35" data-end="40">play [35,40]</button>
<button data-start="00:01:25" data-end="00:01:30">play [00:01:25,00:01:30]</button>
<video id="vid" src="https://upload.wikimedia.org/wikipedia/commons/transcoded/2/22/Volcano_Lava_Sample.webm/Volcano_Lava_Sample.webm.360p.webm" muted></video>
Now if you really wish to go the way you were going, then you'll have change your code a bit.
Never add a new event listener from an user-generated event.
Add it once, and only trigger semaphores / update variables from user events.
So we first add the timeupdate event on our <video>, then if no user generated event did happen, we exit early. Otherwise, we check for a variable that is accessible to both our event listeners (here called next_stop
) if we should pause or not.
Then, in the buttons event listeners, we update the <video>'scurrentTime
, request it to play and update next_stop
.
The two event listeners can interact thanks to the shared next_stop
variable, but no more conflicts.
let next_stop = Infinity; // a variable shared by both event listeners
// add the event listeners only once
vid.addEventListener('timeupdate', handleTimeupdate, {passive: true});
document.addEventListener('click', handleClick);
function handleTimeupdate(evt) {
// not set? exit early
if(!isFinite(next_stop)) return;
// a single action
if(this.currentTime > next_stop) {
this.pause();
// if you want to disable the range once it's done
// e.g to allow default controls interactions
// next_stop = Infinity;
}
}
function handleClick(evt) {
const times = parseTime(evt.target);
if(!times) return;
// update the video's current time
vid.currentTime = times.start;
// update the shared variable
next_stop = times.end;
// start playing if needed
if(vid.paused) {
vid.play();
}
}
function parseTime(target) {
const data = target.dataset;
if(!data || !data.start) return null;
return {start: +data.start, end: +data.end};
}
<button data-start="5" data-end="10">play [5,10]</button>
<button data-start="35" data-end="40">play [35,40]</button>
<button data-start="85" data-end="90">play [00:01:25,00:01:30]</button>
<video id="vid" src="https://upload.wikimedia.org/wikipedia/commons/transcoded/2/22/Volcano_Lava_Sample.webm/Volcano_Lava_Sample.webm.360p.webm" controls></video>
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